WIND
A downloadable game
The end of the world is near, but you already figured that out. You created a time machine to travel back and resolve the conflicts. But so far you only have enough power for 120 second jumps. For a long jump you need more power. And how do you get that? Right - with the help of potatoes!
Follow the story and find the connections to reach your goal.
Created for the Brackeys Jam 2020.2 on the topic reWIND
(The game can now be played in the Google Play Store. Link below.)
Status | Released |
Authors | Alpaca World, Barbara Heldmann |
Genre | Adventure, Puzzle |
Tags | 2D, brackeys-jam-20202, Dark, Game Jam, rewind, Short, story, Time Travel, wind |
Comments
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That seems to be a nice game with good history, i really wanna play it
Hello, thank you very much for your comment. You can now play the game on the Google App Store. You'll find the link in the game description.
GooglePlay WIND
I played until I got the cake, then I didn't know what to do, very good art, I loved it
I think the player's speed is a bit fast, although after a few seconds I get used to it
Thanks again. A tip: You should hang out at the bar for a while ;)
Wow, this game looks fantastic based on the art and I'm sad it's not in the jam. I will definitely check it out after the rating period ends though!
Hello, thank you very much for your kind comment. You can now play the game on the Google App Store.
GooglePlay WINDOmg no way this looks amazing I want to play this :(
Thank you very much really! If you like, you can play it in the google play store by now.
GooglePlay WIND
I posted a comment on your jam submission page; but I'll say the gist of it here too: please make another itch.io page and submit the game files there. I'm sure most of us will be happy to play the game there and then come back to the official page to review it/provide feedback. It looks too pretty to not be played!
You're right, that really would have been a good idea too. Now we have already uploaded it to the Google Play Store. If you want to play it there, you can find it here:
GooglePlay WIND
Wow, the artwork on this landing page and the screenshots is truly beautiful! Is there no way to get the .apk and try the game out? Message me if so, I'd be happy to play/rate your game.
Hello. Thank you very much. We developed the game for the Brackeys Jam and I was so smart that I deleted the APK from itch.io after the deadline. Now I can't upload it for the next 2 weeks because the ratings will take place during that time. But as soon as this time is over, I can upload it again and leave you a reminder message here.
Ah shoot, that's really unfortunate! I'm sorry that happened to you guys. There should be some sort of version control for situations like that. I'm definitely interested in trying it out, so remind me then! Your team's art style looks one-of-a-kind.
Thank you. You're so kind. We have now uploaded the game to the Google Play Store where you are welcome to play it. Here is the link:
GooglePlay WIND
Thanks for putting this up on the store so that I had the chance to try it out! I was able to save the world with potato power. This was a really unique genre of puzzle/adventure game; I didn't see anything else like it in the other jam submissions.
The artwork and animations are absolutely top notch, and the dialogue felt natural. I thought the rewind aspect worked out, and I like the idea of repeating the day to find different stuff at different times. I had to rewind maybe 6-7 times to find everything and win.
Most of the critique I have is just around the UI/UX. Panning around the level to move felt good, but at the ends of the level it would shudder oddly. Tapping through dialogue felt off a bit. The text speed was a bit slow for me, so I kept tapping to complete the text early and it would advance it before I could finish reading. Sometimes it would skip more than one line of text at a time. Lastly, some kind of soft highlight around objects of interest would have helped me notice when things had changed, like the alley with the bone. There is a lot of beautiful detail in the scene, so it's hard to know which pieces are important to gameplay.
Overall, this was a lot of fun to play, and I really hope I see more work from your team in the future! Thanks for finding a way to share this with us!